In any other shooter these would be faults, but they're a perfectly appropriate fit in V2. Limited ammo reserves, limited health, and the sluggish lag time when changing weapons all but ensures speedy death for the unwary. The same goes for being surprised by your foes in close-quarters. Getting caught out in the open with your pants down can be disastrous, since it only takes a few blasts of enemy gunfire to wipe you out. You're just one dude against heavily armed forces. This is a sniping game after all, and I appreciate that the fact you're toting a high caliber scoped rifle isn't merely an afterthought. There are still a decent number of all-out firefights that have you hustling on-foot and frantically spraying SMG fire into soldiers charging at you, but relying too heavily on such tactics gets you killed more often that not. Setting charges to blow up bridges, rescuing prisoners, igniting armored tanks from afar, and sabotaging your foes round out a rotating array of objectives that bolster the more straightforward assassination-focused missions. V2's lengthy campaign delivers a satisfying trek through a well-designed medley of war-torn cityscapes ripe with tactical opportunities for assassination and covert sneakery. The raw essence of what it is to be a sniper is captured here marvelously, and it's this focus that keeps the setting and gameplay from falling into familiar WWII shooter genre ruts. But to be honest, I care precious little about the specifics of why and who once I slink through a stage and find a good vantage point to start popping off shots. Your mission is to take down or co-opt key scientific personnel to cripple the German V2 rocket program before crucial intel falls into the hands of the Russians. Taking place at the end of the second World War, this third-person shooter puts you once again in the battle-hardened shoes of US sniper Karl Faireborne as you venture deep behind enemy lines into Berlin.
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